1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class NoMovement : Movement, IPieceMovement {
6
7     
public NoMovement(GCPlayer player, Piece piece) : base(player,piece) {
8         BoundComputations += ComputeBound;
9     }
10
11     
public override void ComputeBound() {
12         
//do nothing
13     }
14
15 }


do nothing



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